The Curse of Cassandra
Story
You’ve been on the road your whole life. Orphaned at birth and failed by the systems meant to keep you in line, you’ve learned how to take care of yourself. After years of being haunted by strange visions that nobody believes, you stumble across the small town of Charity’s Cross - and everything begins to fall into place.
Play as a young wayward prophet, haunted by visions and cursed to never be believed. Inspired by mythology and ancient folklore, The Curse of Cassandra is an urban fantasy story about family, belonging, and the places we call home.
Features
- Explore the town of Charity's Cross, and uncover long-buried secrets that really should have been left untouched.
- Run into a group of misfits, and become part of a family that accepts you flaws and all.
- Queer joy! Just a whole lot of queer joy and celebration <3
- No romance (
sorry, not sorry). This is a game about love, but romance is not the focus. You're allowed to headcanon whatever you'd like about your prophet's sexuality, but your interactions with the cast will always be strictly platonic.
Characters
The Prophet - That's you! Human, but with a touch of bloodline magic that haunts your every step. In other words, you're cursed, and it's a real pain.
Daniel Weaver [he/him, 52yo] - Werewolf, kindergarten teacher, all around softie. Would do anything to protect his family, and that includes you.
Arthur "Art" Shields [he/him, 45yo] - Werewolf, caretaker, one of two people in the family who actually knows how to cook. The house is his happy place, and he makes sure it's welcoming and comforting for whoever may walk in the door.
Catrin Galanis [she/her, 49yo] - Gryphon, antiques dealer, gives hugs like handshakes. Once the guardian to a magic stash of treasure, she now guards her own treasure: her children.
Carmine Levesque [she/her, 137yo] - Vampire, fashion designer, the person that's always in the house despite not technically living there. That bat up in the rafters might not be her... but you'd better wave just in case.
Ari Galanis [he/him, 21yo] - Werewolf, college student, sunshine personified. He's earnest (perhaps a little too eager) to meet someone new and bring them into the family's dynamic.
James Weaver [they/them, 17yo] - Werewolf, high schooler, introvert extraordinaire. Getting them to participate in family game night is like trying to wrangle a cat into a bathtub.
Sadie Graves [she/her, 13yo] - Banshee, middle schooler, going through a bit of an angsty phase. She's not exactly the most pleasant to interact with sometimes, but her family supports her wholeheartedly.
Eleni Doran [she/???, 4yo] - Changeling, kindergartener, weird little girl. Nobody's quite sure anymore where she came from, or even what she is, but she's the one person that actually believes your visions.
Status | In development |
Platforms | HTML5 |
Rating | Rated 4.7 out of 5 stars (16 total ratings) |
Author | graylikethecolour |
Genre | Interactive Fiction |
Comments
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*Aromantic excitement*
really like it so far but a quick little thing, how do we know the parents and the other siblings?
I guess that is probably a little confusing with the way the chapter is currently set up; once I implement a few missing branches (the lake and antique store WIPs), you'll get a chance to meet different family members depending on what location you choose to explore. (i.e. you can currently only meet Art and James through the diner branch). You meet the entire family at the end of the chapter because you'll be invited to the house no matter what branch you pick, and then Ari introduces everybody. Hope that makes sense!
Ah, so that explains the missing pieces on that puzzle.
I'll wait for those branches to come out then.